#include "IObject.h"

namespace Pathing
{
	Maths::Vector3D IObject::Position()
	{
		return m_position.getObject();
	}
	Subject<Maths::Vector3D>& IObject::getPosition()
	{
		return m_position;
	}

	float IObject::Radius() const
	{
		return m_radius;
	}
	void IObject::Radius( const float radius )
	{
		m_radius = radius;
	}
}
